Magistics Glossary

● Adept – A graduate of a magistical institution.

● Alchemy – Using magistics to transmute one substance into another by modifying its atomic or molecular properties.

    ○ Alchemist – A practitioner of alchemy.

● Alsiri [The Secret] – A fringe movement centered around the rejection of conformism and elitism in mainstream magistics, the concept of “secret knowledge,” and the practice of passing on this knowledge only to a worthy student.

● Apportation – The act of transferring an object from one location to another using magistical processes. Methods vary, from simple illusion to complex exploits only possible through the most advanced areas of chancecraft.

● Apprentice – The student of a singular magician, often an extragent.

● Backblast – An effect of chancecraft, characterized as the Universe re-equalizing itself following a probabilistic shift, in the form of matter-energy influx.

● Bennet – A common prefix for theories and techniques devised by Sister Mercy Bennet, widely considered one of the first magicists.

    ○ Bennet Prize – A prize awarded to individuals who have made significant advances in magistics.

    ○ Bennet Space – The non-corporeal inner space that exists within a codex, defined as an emulation of 4-D space-time that can only be perceived neurologically.

● Blood Bullet – A curse Order that rearranges a small measure of a homagnus’s blood into a dense point, and propels it at high speeds toward a target, causing injury or death, and potentially a hemolytic reaction in the target if their blood type is incompatible with that of the magician.

● Bon Voyage Project – An interstellar space mission consisting of two craft, each carrying 20,000 humans and homagnus, with the intent of starting extrasolar planetary colonies. Both craft reached their destinations, but contact was lost with Bon Voyage 1.

● Cascade – A planet colonized by humans and homagnus from the Bon Voyage 2 spacecraft, with the goal of creating a society using magistics as a basis.

● Calling – Manifesting an Imaginary Field construct. One who practices Calling is called a conjurer.

● Chancecraft – Using magistics to influence probability for a desired result. This field frequently overlaps with idea physics.

● Codex – A magically-powered supercomputer used to interface with the human nervous system to aid in the practice of magic and transfer information. Constructed as polyhedrons, they use alloy frames to protect delicate micro-electronics, and house a Soul Core at the center. Codices are essential tools in most forms of magistics due to their ability to store and transfer sensory perception and context, which can be read by the human brain as experience, as opposed to conventional computers that store only data. This allows a codex to compensate for the limited processing power of the human brain by simultaneously processing multiple “virtual thoughts” at once, and acting in tandem with the physiological process of magic expression to produce results that would otherwise be impossible for a human to visualize. While the nervous system can be “trained” to initiate magical processes without a codex, these techniques put enormous mental strain on the homagnus. A common analogy is performing complex math without a calculator. Historically, some groups have tried to limit access to codices in order to restrict advanced magic to a select few.

    ○ Codex Armor – Armor forged from codex technology, providing the wearer a full-body interface with a codex network and allowing instant access to every archived Order on the network. Known to be difficult to create and use, and even dangerous to the user if they are not properly trained in neural magistics, itself a discipline that can take many years to master. A wearer of codex armor is typically considered a Codex Master by default.

    ○ Last World Codex – A codex believed to have originated in the Last World, noted for high storage capacity, including four-dimensional memory. Next World codices have yet to reach this level of sophistication.

    ○ Codex Master – One who possesses a great enough understanding of the workings of codices to augment their nervous system with codex technology.

    ○ Codex Mundus – The theory that the Universe itself is Bennet space and exists within a codex, taking into account phenomena such as Hero and Liliane and postulating them as four-dimensional computer programs.

    ○ Codex Network – The means by which codices communicate and share information wirelessly.

    ○ Next World Codex – A codex whose origins can be traced to sometime after the Fundamental Shift of 2018.

    ○ Codex War – A historical or mythological event, believed by many to be the origin of magic in the Universe.

    ○ Weathercade Codex – An ancient codex housed in the Library of Weathercade, noted for its large size, structural complexity, multiple layers of encryption, and difficulty in deciphering. It is studied by magicists from across Cascade.

    ○ Codex Wielder – One who uses a codex to augment their natural magic capability. Often shortened to just “Wielder,” and used as shorthand for general magic-users.

● Conjurer – A practitioner of Calling.

● Coven – An association of witches.

● Crystalized Potentiality Space (CP Space) – A region of space that has been “crystalized” to preserve the potential of something existing within that space, regardless of local matter and energy. In effect, it allows for the spontaneous realization of objects and events that otherwise would have a near-zero percent chance of occurring. This is considered the ultimate goal of chancecraft, and impossible for all but the most accomplished magicists to replicate. Resonators who practice Calling are known to have an inborn ability to manifest CP spaces. Distinct from Soul Crystals in that they do not simply record and emulate souls, but realize them in full. Also distinct from typical expressions of framing theory in that the required matter and energy is not already present.

● Curse – A legal term for an Order that has no purpose but to cause harm to a person. It is differentiated from a typical Defense Order by whether it carries any effects that cause excessive suffering in the victim, regardless of its lethality.

● Dancecraft – A method combining dance with magistical theory and practice.

● Duel – A formal contest between two magicians, typically as a show of strength and technique. Despite the implications of such a term, duels are rarely lethal. Usually, the only injury is to a participant’s pride.

● Dysmorphic Manifestation Syndrome (DMS) – An extremely rare psychological and medical condition occurring in homagnus, caused by the subconscious interaction between self-image, intention, and ichoric fluid, manifesting one’s mental image of oneself onto one’s own body. Sufferers are noted to have an abnormally high blood-ichor imbalance in which most or all non-ichoric blood is replaced with ichoric fluids, which is known to occur following acute ichoric anemia.

● Emran Rafiq College – A college of magistics, located in Turab, Tanwir, on planet Cascade.

● Exploit – An induced magical effect unlikely to occur in nature without human intention or tazonic interaction.

● Exterminate – An order that stimulates oxygen and nitrogen molecules to emit gamma and X-rays, typically to sterilize targets.

● Extragent – A magicist who operates outside magistical institutions.

● Fake – An unquantifiable unit of measurement used in idea physics.

● Familiar – A semi-autonomous, demi-corporeal Imaginary Field Construct entity manifested through Calling to do a magicist’s bidding, retaining form by focused intention. Also referred to by “tulpa” and “egregore,” while the magistical term is “Imaginary Field Intelligence Construct.” Methods of summoning familiars have existed for millennia, and while tazonic interaction is considered the most efficient way, similar results can be obtained with different methods.

● Feat – An induced magical effect known to occur in nature without human intention or tazonic interaction.

● Fire Flash – An Order that induces combustion of a target.

● First Choice – A religious movement based around the “First Choice” allegedly made by Yasuhiko Takei that allowed the taze to enter the Next World.

● Fort Providence – A fort in rural France that served as the first school of magistics. Also called “the Hexagon.”

● Founders’ Club – A group of individuals who were involved in the early development of the field of magistics, laying the groundwork for future research. There is some disagreement over who should be included in the group, but it is generally accepted that Alban Fleur de Lis, Edgarton Hendrickx, Johann Ngwane, and Mercy Bennet are among the first generation of magicists. Mai Fleur de Lis, Jing Liao, Ghada El-Hashem, Ryuunosuke Sakabe, and Luciano Gaspar are not traditionally included, although their contributions are considered among the most significant, and there are movements within the magistical community to include them as part of the Founders’ Club.

● Fleur de Lis – A common prefix for theories and techniques devised by a member of the Fleur de Lis family, in particular Alban Fleur de Lis and his granddaughter, Mai Fleur de Lis.

    ○ Fleur de Lis Field (FdL-field) – A vector field generated by the excitation of tazons within a homagnus’s body, acting as the medium and catalyst for any expression of magic. The effect of an Order must be conveyed through a Fleur de Lis field. Normally, a Fleur de Lis field does not extend more than a few millimeters outside a homagnus’s body until the tazons trapped by their ichor cells enter an excited state, causing the field to expand in a torus-shaped polarized bubble. The maximum size of the bubble is determined by the frequency of tazonic reactions occurring within the homagnus, which is related to the overall percentage of ichor within the body. A smaller Fleur de Lis field is indicative of lower ichor percentage, and will affect the overall range of a homagnus’s magic. First identified by Alban Fleur de Lis.

    ○ Fleur de Lis Field Memory – A phenomenon analogous to muscle memory in which the operation of a Fleur de Lis field for a complex result can be accomplished without conscious intention in certain situations. Field memory is commonly developed over time by homagnus who frequently utilize magic to accomplish specific, repetitive tasks, and it is often cultivated through magistical curriculum.

    ○ Fleur de Lis Field Signature – The sum parameters of an FdL-field, unique to every homagnus.

    ○ Fleur de Lis Paradox – The paradox that, while the field of magistics is dependent on the accumulation of knowledge to gain efficiency, the efficiency of magistical acts performed by those affected by the Wonder Bias are known to diminish if they see the phenomenon of magic as mundane. Coined by Mai Fleur de Lis.

● Framing Theory – The theory that magic can be used to construct a complex object from raw materials.

● Glory (Gl.) – A unit of measurement for taze energy, equal to the force required to ionize one mole (g) of hydrogen.

    ○ Taze Glory (tG) – The amount of energy carried by a free taze.

● Fundamental Shift – The 2018 event in which the density of tazes reached critical mass on Earth, allowing the taze cycle to begin and triggering the inborn Virtue in any humans with the active TI575 gene.

● Gaspar Effect – The resistance a homagnus will encounter when attempting to capture unbound free tazes expelled by another during an act of magic, due to most Fleur de Lis fields having the same polarity orientation. Discovered by Luciano Gaspar.

● Golem – A semi or fully-autonomous, artificially intelligent humanoid construct. Distinct from a Familiar in that it is fully corporeal and possesses no qualities directly relating to the Imaginary Field, existing independently of their creator’s will. Golems fall into two categories: technological, and biological. Technological golems are, for all intents and purposes, robots created with magic. Biological golems are a magically induced arrangement of matter to form a living being.

● Grimoire – A book of magic, considered a more accessible supplement or alternative to codices. They range from ordinary books of magistical theory and technique to more technologically sophisticated objects. While codices function through a direct neural interface, grimoires convey information through strictly visual (and occasionally audio) means.

● Gui Shu [Ghost Trees] – The electromagnetic currents that govern the taze cycle, generated by homagnus as extensions of their Fleur de Lis Field for the purpose of capturing and absorbing rebound tazons from the tazonphere. First predicted by Alban Fleur de Lis as a way to explain the Tazon Conservation Principle, referring to them as “ghostly trees of electric currents,” and later confirmed by magicist Jing Liao, who coined the term Gui Shu, translated as Ghost Trees.

● Hendrickx – A common prefix for theories and techniques devised by Edgarton Hendrickx, believed to be the first magician.

    ○ Hendrickx Current – A current of charged tazes that moves within a Fleur de Lis field, providing the vectors by which magical effects are conveyed. It is likened to an extra pair of hands that only homagnus possess, and can use to “sculpt” matter at a scale that is otherwise only possible with advanced technology.

    ○ Hendrickx Gambit – An Order seal devised by Edgarton Hendrickx, intended to create a loop of cause and effect by adding “Variable.”

● Hero – A figure of dubious historicity, believed in some magic-based religions to be a harbinger of revolution, associated with upheaval, uncertainty, and the past. Often linked to Yasuhiko Takei and the Codex War.

    ○ Hero’s Mark – A type of sub-dermal scarring that is known to sometimes occur when a homagnus uses their magical abilities for the first time. It is considered an omen of luck, distinction, or greatness in some communities.

● History Force – A concept in idea physics that states history can be converted into energy and used to power idea manifestation. According to this concept, the past exerts pressure on the present, creating the flow of time.

● Homagnus – Humans with active magic capability; shorthand for Homo sapiens magnus, a tentative taxonomic classification for humans possessing an active TI575 gene, allowing for production of ichoric fluid and associated substances when exposed to tazes. Humans and homagnus are capable of reproducing without complication, and there is debate as to whether they should be considered a race or subspecies, as TI575 is dispersed throughout the human population, regardless of geographic location. Being a homagnus is not a prerequisite for performing acts of magic, as it is possible to interact with tazes through technological means. However, a homagnus has the necessary physiology to interact with tazes at will, whereas a baseline human does not.

● Ichor – An electrolyte fluid that accounts for approximately 50% blood of a homagnus, responsible for transporting the hormones and tazons necessary to perform magic throughout the body, in addition to the normal functions of blood. Interaction between ichor and the hormone tazedrine is what allows a homagnus to perform acts of magic. Expression of magic forces ichor cells to induce tazon fission, destroying the cells and releasing free tazes. Depending on blood:ichor ratio, overuse of magic can result in serious injury, illness, or death.

    ○ Acute Ichoric Anemia (AIA)- A disorder caused by excessive overuse of magic.

    ○ Ichorburst – The clinical term for the release of free tazes from ichor cells.

    ○ Ichor Cell – A modified red blood cell that carries tazons in addition to oxygen.

    ○ Ichor Diamond – A euphemism for ichor kept in cold storage for later use, a common practice by many homagnus to avoid the effects of acute ichoric anemia when performing acts of magic that require high amounts of ichor to be destroyed. The Wielders’ Coalition oversees a highly regulated trade of ichor diamonds.

    ○ Ichorlysis – The destruction of ichor cells during ichorburst.

    ○ Ichor Vampirism – Methods of non-consensually using the ichoric fluids of someone other than oneself. This is considered a serious crime in most jurisdictions. Despite the name, a vampire does not drink ichor, and rarely injects it into their own body due to the inherent risks of transfusing an incompatible blood type, combined with the potential complications of an imbalanced blood:ichor ratio. Instead, stolen ichor is kept in cold storage to be used as needed, as is standard practice among many homagnus with their own blood.

● Idea Physics – A field that investigates the metaphysical properties of ideas, which, while not necessarily limited to magistics, is incorporated into magistical study relating to the Imaginary Field. It is the scientific name for a collection of ancient traditions that have existed as long as modern humans have, and are believed to have also been practiced by other hominid species, such as Homo neanderthalensis.

    ○ Idea Box – A mental construct employed by some magicians to act as a receptacle for the accumulation of Idea Matter, in theory allowing for clearer intention and lower idea resistance. Often represented by a physical totem.

    ○ Idea Decay – The tendency for complex idea matter structures to lose mass when moving through a system, i.e. shared on a large scale, resulting in a simplified version of the initial idea.

    ○ Idea Manifestation – The goal of framing theory, order theory, and several other magistical theories, defined as the practice of “realizing the unreal,” either metaphorically through visualization and symbolism, or literally through a physical process. It is something that also exists in the mundane world, as anything created by humans is, by definition, idea manifestation, regardless of whether or not magic is involved. Acts of idea manifestation are graded by how close the result is to the concept.

    ○ Ideamatter – A speculative form of matter that stores the potential energy of ideas.

    ○ Idea Resistance – The phenomenon that an idea will lose energy as it jumps from idea box to idea manifestation, and will inevitably manifest imperfectly when given physical form. In this case, “imperfection” is not a measure of quality, but of the difference between the idea and the result. This effect is present to varying degrees in all human creations, magical and mundane. An example would be the fact that a painter will never be able to fully reproduce the piece that exists only in their mind, and the resulting work will never be truly “perfect” in their eyes. Artists typically encounter the highest levels of idea resistance, as they deal in the realm of emotions and the abstract. Engineers may encounter almost none, as their creations are based on mathematical certainties.

● Illusionist – A magician who produces seemingly miraculous effects through simple methods.

● Imaginary Field Theory (IF Theory) – A theoretical measurement of concepts, memory, abstract thought, and that which is unverified, undefined, and undefinable. It is hotly debated whether the Imaginary Field is a physical field, a collective unconsciousness, or simply an inner space unique to every conscious being. The theory of IF Space as a physical phenomenon is called Imaginary Hard Field Theory (in reference to it being tangible and quantifiable), while the opposing theory is called Imaginary Cloud Field Theory (in reference to it being purely psychological in nature). The strongest argument for the Imaginary Hard Field is the phenomenon of Projected Intelligence that occurs in Familiars, with proponents arguing that the apparent sentience of some Imaginary Field Constructs can not be explained as an extension of the conjurer’s intelligence. There is also debate regarding how involved the Imaginary Field is in typical expressions of magic, with some arguing that the interaction between tazes and matter which is dependent on human intention can be considered an extension of the human mind. In certain models, the taze is the result of excitations in the Imaginary Field.

    ○ Imaginary Field Construct – An object or entity Called from the Imaginary Field and given physical form via framing theory.

    ○ Imaginary Field Intelligence Construct – The magistical term for Familiar.

    ○ IF Space – A region of space undergoing the effects of the Imaginary Field.

● Initiation – The physiological process by which a homagnus’s Virtue manifests for the first time. Considered a rite of passage by many homagnus cultures.

● Isolva – A homagnus race that inhabits the planet Ukhubi, descended from Bon Voyage 1 colonists. Noted to be shorter and stockier than baseline humans due to higher gravity, and possess blue skin due to the planet’s silver-rich environment.

● Jewel Market – Slang for the illegal trade of ichor diamonds.

● Kingstone Effect – An emergent phenomenon of Projected Intelligence, in which a familiar’s (Imaginary Field Construct) own intention sustains its corporeal form, rather than the intention of the conjurer who Called it. Discovered by Evette Kingstone.

● Last World – The hypothetical Universe from which the taze originates. Alternatively used to refer to the world before the Fundamental Shift.

● Library of Weathercade – A scholarly institution in the city of Weathercade that is home to hundreds of thousands of books and scrolls on magistics, in addition to a massive archive of codices and grimoires, making it the largest repository of magistical knowledge on the planet Cascade.

● Liliane – A figure referenced by some magic-based religions, associated with knowledge, stability, and the future. Has been linked to Mai Fleur de Lis by some scholars.

● Link Potential – An Order that produces an electromagnetic link between the magician and the target, allowing an electrostatic discharge to travel between them.

● Maestro – An artist of magic.

● Magic – Defined as the conscious, directed stimulation of tazonic effects; specifically, the induced fluctuation of Fleur de Lis fields to influence the behavior of matter.

    ○ Magical – Something possessing a quality of magic.

    ○ Unified Theory Of Magic – Various theories that attempt to reconcile magic and related phenomena (souls, idea physics,  IF-space, V-space, etc) into a single theory.

● Magician – A general practitioner of magic.

● Magicist – A scientist of magic.

● Magister – The highest ranking teacher of a university or college of magistics.

    ○ Grand Magister – The president of a magistical institution.

● Magistics – The science of magic, also sometimes called “magicology” or Alban Fleur de Lis’ preferred term, “tazonic physics,” encompassing fields such as biology, neurology, chemistry, physics, mathematics, and social sciences. Developed to study tazonic phenomena using the scientific method. It is differentiated between homagnus practitioners and mundane humans without inborn Virtue, and the respective methods and technology devised to suit these approaches. A human magicist is much akin to a deaf composer or a blind painter: while they are no less capable of accomplishing great things, the hurdles they must clear are higher. On the other hand, while a homagnus possesses the ability to directly influence and interact with magic, they face a higher likelihood of injury and death from the physiological processes involved. It is commonly said that human magicists exist to keep the egos of homagnus magicists in check.

    ○ Applied Magistics – Using magistical research for practical application.

    ○ Augmented Magistics – The use of technology in magistical research and practice.

    ○ Neural Magistics – The study of how magic interacts with the nervous system, essential for the creation of codices.

    ○ Nuclear Magistics – Magistics centered around the study of nuclear physics, including nuclear power.

    ○ Medical Magistics – The study of magistics for medical purposes.

    ○ Psuedomagistics – Statements, beliefs, or methods that claim to be magistical but are in fact incompatible with the science of magic.

    ○ Reproductive Magistics – Ostensibly the study of how magic interacts with reproduction, but also encompasses the interactions between general sexual activity and magic.

    ○ Tantric Magistics – A mystical approach to magistics based on Tantra practices.

● Maxim – A psychological trigger that serves as a catalyst for an act of magic; usually a spoken phrase, gesture, or some combination thereof. It is commonly defined as the practice of mentally linking intention and action to produce a desired result.

● Medium – An object or substance used to channel or transfer a magical effect.

● Mundane – A catch-all euphemism used in the magical community for anything that does not have any quality of magic.

● Myriad Blades – A type of Last World weapon that uses taze fusion to power a rationality suspension, cutting off the flow of time and forcing it to move in a half-circle, feeding back into itself and inducing a closed time-like curve.

● Next World – The Universe in which the taze was introduced from the Last World. Alternatively used to refer to the world after the Fundamental Shift.

● Nexus – A type of facility believed to have propagated the taze early in Cascadian history, replicating the high-energy conditions of the end of the Codex War.

● Ngwane – A common prefix for theories, Orders, and techniques developed by Johann Ngwane, an early pioneer of magistics.

    ○ Ngwane’s Laws – Observations on the nature of magic made by Johann Ngwane.

        ▪ Magic cannot create something that does not exist, only repurpose that which already exists.

        ▪ Magic requires intention; intention requires consciousness. Therefore, magic is passive without consciousness.

        ▪ A magical effect cannot exceed the energy of the initial application of force.

    ○ Ngwane Scale – A method of measuring and classifying expressions of magic based on scale of effect, ranked 0 to 6. 

● Noble Order – A political group from Cascade, using magistics and the Noble Scriptures as its basis.

● Noble Scriptures – A book of laws and rituals from the First Era of Cascade.

● Note Phase – The vibrational frequency of an Imaginary Field, so called as an analog to musical notation.

    ○ “A” Field – The lowest known note phase of the Imaginary Field before it becomes undetectable, corresponding to lifeforms of lower sentience.

    ○ “B” Field – The note phase of the Imaginary Field that is considered the “standard” phase, permeating higher levels of sentience.

    ○ “C” Field – The note phase of the Imaginary Field that permeates the act of “creation” in all its forms. There are conflicting theories of whether the “C” field is the source of creativity, or a consequence of it.

    ○ “D” Field – The note phase of the Imaginary Field that corresponds to acts of “disruption,” “destabilization” and “destruction.”

● Order – The completion of an equation or formula to produce a magical effect. It is both a psychological and physiological process, initiated by intention. Orders are sorted by various academic and legal classifications. The first reference to the term “Order” can be found in Alban Fleur de Lis’ notes, in which he mused that magical effects could be viewed as the result of matter being “ordered” to comply to the wishes of the magician.

    ○ Alternative (𝒂) – A step employed in some versions of Order Theory, specifically the Takei Method, in which “Alternative” is used with “Intention” to visualize a world in which the order was not used. Represented by “𝒂” in equations.

    ○ Order Category – A classification of an Order that accounts for effect (what it does), purpose (why it was invented), and method (how it is performed).

    ○ Ordercraft – The practice of inventing and developing Orders.

    ○ Four Shamrock Arrangement – An Order seal favored by beginner magicists.

    ○ Intention (𝒊) – The traditional first step in Order theory (represented by “𝒊” in equations), involving creating a mental picture of what the Order is intended to achieve. It is widely considered the pillar of magistics, from which all theories and disciplines are derived. Intention can be both conscious, subconscious, and even unconscious, and unclear intention can cause erratic results in an expression of magic. It is therefore stated in most schools of thought that magic should “begin and end” with clear intention.

    ○ Order Principle Equation – The equation that forms the basis of Order Theory: 𝒊 + 𝒎 = 𝒑 × 𝒆 (intention + maxim = process × effect).

    ○ Process (𝒑) – A summary of the physiological process that leads to an expression of magic, between Intention and Effect, represented by “𝒑” in the Order Principle Equation. The full process consists of: Tazedrine release; Tazon excitation; Tazon division; Ichorburst; Effect.

    ○ Order Seal – A diagram used to aid or initiate acts of magic, magistical experiments, and rituals. Usually circular or polygonal, with sigils located at key points representing steps of Order Theory, materials, and intentions specific to the particular Order it is being used for.

    ○ Standard Arrangement – The most commonly used Order seal, and from which most others are derived.

    ○ Order Theory – The theory that using equations, formulas, symbols, and rituals can achieve magical results, provided the magician is confident that the process will work.

    ○ Variable (𝒗) – An additional step to Order Theory commonly employed in the Hendrickx Gambit, that adds “Variable” after “Effect” to account for possible changing conditions that would cause the intended result not to manifest as desired. Represented by “𝒗” in equations.

● Photonic Casting – Replicating an object using solid photonic constructs. This method is employed to teach the principles of Framing Theory due to the relative ease of photon manipulation even by beginner magicians.

● Probabilistic Shift – The intentional collapse of a wave function to produce a desired outcome, achievable through chancecraft.

● Projected Intelligence – The phenomenon of a Familiar (Imaginary Field Construct) displaying intelligence and even sentience. Originally believed to be a representation of the conjurer’s own intelligence and likened to a distorted mirror image projected onto the Imaginary Field and reflected back onto physical space, there is a growing movement to investigate the possibility of Projected Intelligence existing independently of human thought. The existence of the Kingstone effect is touted as a strong argmument for this possibility.

● Proxy – An object that has been infused with intention and the means to magically enact said intention, either automatically or on command, as a means of performing a more complex, time-consuming Order without expending more ichor and material resources than is convenient at once.

● Qafar Records – A collection of codices and grimoires from the First Era of Cascade recovered from ruins in the Qafar Desert.

● Rationality Suspension – A magical effect in which the result appears to oppose what is rational. This often involves exploiting loopholes in the Universe to temporarily suspend physical laws, or conjure a convincing illusion of such.

● Reality Modification – A magical effect in which an aspect of reality is modified without opposition to what is rational.

● Resonator – A human with an above average connection to the Imaginary Field. Resonators will commonly report a constant tone only they can hear, which is often misdiagnosed as tinnitus, but actually corresponds to the Note Phase of the Imaginary Field.

● Sakabe Radiation – A type of electromagnetic radiation produced by tazonic fusion, first identified by Ryuunosuke Sakabe.

● Sanctum – A magicist’s laboratory.

● Sapphire Bullet – An Order that compresses ionized krypton gas into a small, dense point and propels it toward a target at high speed. It is possible to accomplish with other elements besides krypton, but is only considered a true Sapphire Bullet if the accumulated matter is 85% krypton or higher.

● Scrying – Using magistics to perceive that which cannot be directly observed due to temporal or spatial limitations. Past and present events are possible to perceive as they occurred or are occurring, while future events can only be predicted and simulated without 100% certainty.

● Second Choice – A religious movement that started as a reaction to the First Choice, with the belief that the First Choice “fractured” the Universe, and that a Second Choice will mend it.

● Sexcraft – A method of using sexual activity in magistical theory and practice.

● Shinko – A colloquial term for homagnus originating in Japan, meaning “new children.”

● Sigil – A symbolic representation of an element, concept, or intention, typically used in an Order seal.

    ○ Sigilcraft – The use of sigils in magistical theory.

● Sorcery – Magic used with ill intention.

● Soul – All information recorded by or that can be recorded about a system, simplified as the vibrational imprint left by all things in existence. All things that exist have a soul; the more complex the object, the more complex the vibrational frequency.

    ○ Soul Core – The data center of a codex, constructed from Soul Crystals.

    ○ Soulcraft – Magistical theory and magical practices related to the study of souls, including the exploration of consciousness, and projecting mental landscapes or constructs onto physical space.

    ○ Soul Crystal – A artificially-grown crystal capable of recording and storing vibrational data, or a “soul” in compressed form. An essential component of codices.

    ○ Soul-Destroyer – A type of weapon, Order, or phenomenon that can destroy a soul. Known natural soul-destroyers include antimatter and black holes. The term is believed to have originated as the Virtuous Title of Krushka Cherenkov. 

    ○ Soul Destruction – The total erasure of a soul, defined as the reduction of a system’s value as close to zero-point energy as possible, in such a way that no detectable trace of it remains in the Universe.

    ○ Greater Soul – The collective soul of a region in space.

    ○ Opacity (souls) – A soul’s “opacity” indicates whether or not it has awareness outside of itself. To explain this property, a soul can be visualized as a glass sphere surrounding a light-emitting object, with light being consciousness. If the soul is “opaque,” the light from the object is reflected back onto itself, and light from outside the sphere cannot reach the inner object. If the soul is equally opaque and transparent, the object’s light will radiate outside the sphere and interact with the rest of the universe, with a portion also reflecting back onto the object, the combined external and internal light giving it awareness of not only self but the context in which it exists. Light radiated from other souls can now also penetrate the sphere, allowing the object to become aware of other souls. This effect is also partly how “living” objects are distinguished from “non-living” objects, by how perceptible one soul is to another.

    ○ Ocean Of Souls – A term originating in early versions of idea physics, referring to the collective soul of humanity.

● Somnambulist – An umbrella term for a human that is being controlled against their will by magical means.

● Source – A chemical element or subatomic particle to which a homagnus has an affinity. This is typically the first material within a certain mass threshold interacted with through a Fleur de Lis field, leaving an imprint on one’s field memory.

● Spell – While sometimes used interchangeably with “order,” spells are considered a distinct phenomenon is most schools of thought. Whereas orders are “recipes” that must be followed precisely to achieve the desired result, spells are pure expressions of emotion conveyed through magic, resulting in more chaotic effects. Spells, in essence, harness Impulsive Taze Discharges, focusing but not taming the intense emotions that cause them in order to achieve magical effects.

● Stringcraft – Magical interaction with superstrings, considered the most advanced area of magistics, and the most potentially dangerous.

● Supernova Pierce – An Order that exerts massive force and thermal energy upon a target, inducing combustion and kinetic disruption.

● Takei – A common prefix for theories, Orders, and techniques developed by Yasuhiko Takei.

    ○ Takeian – Of or belonging to the House of Takei, a powerful and influential dynasty that rose to prominence in the Second Era of Cascade. It is controversially claimed that the family is descended from Yasuhiko Takei.

    ○ Takei Axiom – “Everything that is possible can happen; Everything that can happen is possible.” Used to rationalize the supposed impossibility of certain magical phenomena, and occasionally as a maxim.

    ○ Takei Field – An Order that generates an electromagnetic field that feeds information directly to the visual cortex, for the purpose of observing the world in a purely electromagnetic state. Coined by Yasuhiko Takei.

    ○ Takei Method – An Order seal devised by Yasuhiko Takei, taking “Alternative” into account to create stronger incentive for completing the Order.

● Taze – An exotic elementary particle that can produce magical effects through a physiological process. It exists in two states: the positively charged α (alpha) and negatively charged β (beta), which form nucleus-like composites called tazons. Tazons interact with a rarely-occurring gene in human beings which, when influenced by hormonal processes, enter an excited state and emit Fleur de Lis fields. This allows humans to manipulate matter by disrupting the fundamental interactions between particles through willpower. This effect is referred to in most circles as magic. Tazes can only be produced under specific conditions, and do not normally exist in nature, leading to theories that they do not originate in this Universe.

    ○ Taze Cycle – The process by which free tazes are expelled into the atmosphere by structures called ghost trees, bounded, and reabsorbed into the environment.

    ○ Tazedrine – A hormone related to adrenaline that causes ichor cells to induce excitation and division of tazons.

    ○ Taze Gauge – A device used to measure the taze and glory output of an individual homagnus.

    ○ Impulsive Taze Discharge – Also called “magic without intention,” in which a tazon reaction is triggered on impulse, typically as a fight or flight reaction, or by a strong emotion.

    ○ TI575 – The gene that allows interaction with tazes when active, distinguishing homagnus from baseline humans.

    ○ Taze Recycler – A device used to artificially fuse expelled tazes for a homagnus to re-absorb, creating a small, localized taze cycle. Devices such as this have been incorporated into some codex armor designs, but are impractical as they generate enormous levels of heat, which can be harmful to the wearer.

    ○ Tazometer – A device used to detect ambient levels of free tazes in the environment.

● Tazon – The composite particle of alpha and beta tazes, bound together by an unknown mediator particle. The energy released by breaking this bond is essential in the act of magic.

    ○ Tazoglobin – The protein that carries tazons within ichor cells.

    ○ Tazon Conservation Principle – A theory devised by Alban Fleur de Lis and Johann Ngwane that the amount of tazons in an isolated system is unchanging, and that the apparent annihilation they undergo during expressions of magic is in fact decay into two smaller particles which, due to natural processes occurring in the atmosphere, will become bonded together once again. This theory was experimentally confirmed by Ghada El-Hashem.

    ○ Tazonic – Properties and effects relating specifically to the tazon.

    ○ Tazonic Decay – The process that divides tazons into their component α and β tazes.

    ○ Induced Tazonic Fission – The intentional division of tazons, a process essential to the expression of magic.

    ○ Tazonic Fusion – The process by which tazes are bonded into tazons, which occurs naturally in the tazonsphere. Replicating this process in controlled conditions has proved challenging, although it has been shown that high-frequency tazonic fusion can produce effects far beyond what is possible with tazonic fission, including the emission of Sakabe Radiation.

    ○ Tazonic Interaction – The interaction between tazons and the human body that results in the expression of magic.

    ○ Tazon Matter – Molecular-like structures formed by attraction between tazons.

    ○ Tazonsphere – A layer of a planet’s atmosphere where free tazes are carried by ghost trees, re-bonded into tazons by cosmic ray bombardment, and re-enter the taze cycle. The tazonsphere is generated by the interactions between the Fleur de Lis fields of every living homagnus, and can be thought of as the planet’s Fleur de Lis field.

● Thundersword – A type of weapon wielded by magicians with an affinity to electromagnetism, typically with a blunt blade made from a highly conductive material, and capable of transferring an electric current from the magician to a target.

● Time/Cost Axiom – A foundational principle of Calling, which states that while older objects are typically simpler, and therefore easier to manifest, their imprint on the Imaginary Field is weaker due to their age, and are therefore difficult to isolate. Likewise, newer objects tend to be more complex and difficult to manifest while being easier to isolate.

● Total Awareness Shift – An Order that increases cognitive functions, allowing a magician to view the world in greater detail and increase reaction speed.

● Transfer Force – An Order that transfers kinetic energy between two unconnected objects, with the object upon which force was originally exerted remaining unaffected, and the effect transferring to the other object.

● Tuning – The process of tuning one’s Fleur de Lis field to the frequency of a particular element or particle type to produce a focused effect.

● Ukhubi – A planet colonized by the human and homagnus survivors of the Bon Voyage 1 spacecraft.

● Vestibule Space (V-space) – A type of dimensionally transcendental manifold space discovered by magicists Arika Kumashiro and Fayard Cunningham. It is normally compactified at a subatomic scale, but precise stimulation of this space by Sakabe radiation can cause it to “unfold” and affect space-time on a macroscopic level, in a way that has been likened to a “traversable funhouse mirror.” Vestibule Space mirrors aspects of the space it has “unfolded” onto, but is not bound by physical laws; rather it locally imitates physical laws in a manner that, to an observer standing within it, would appear consistent with their understanding of the space they occupy. It is only when looked at as part of a greater context that any discrepancy is typically noticeable, such as an interior that extends beyond the exterior’s constraints. It is so named because it acts as a “vestibule” between conventional and non-conventional space.

● Virtue – The capability of a person to use magic.

    ○ Virtuous Title – A unique ceremonial title chosen by or bestowed upon a magician for acts of distinction.

● Wakemanshire University – A university of magistics, located in Wakemanshire, Albia, on planet Cascade.

● Wand – A hollow tube, typically loaded with herbs, incense, or a source element, and used to conduct magistical Orders. Favored by maestros and alchemists. Occasionally employed in combat.

● Warlock – One who uses magic in warfare.

● Well-Intentioned Extraordinary Citizen Act – A short-lived, controversial law enacted in Japan to legalize the public use of magic for well-intentioned purposes.

● Wielders’ Coalition – An international coalition of organizations, institutions, families, and individual magicists, dedicated to the study, preservation, and accumulation of magistical knowledge. It also serves as the voice of the magical community in the United Nations, albeit behind closed doors. It aims for effective self-regulation, transparency, and international cooperation to prevent the misuse of magic, but also preserve a degree of secrecy in the interest of maintaining the current status quo of world affairs and the tenuous alliances that hold society together.

● Wielders’ College – A prominent magistical institution, located on Duhaia island in the Caspian Sea near Iran, on planet Earth.

● Witch – One who uses magic to commune with nature and create remedies for common illnesses. Usually social to a degree, gathering in covens to share knowledge, hold celebrations, and perform rituals. Often work as healers in their communities. Stereotyped as hedonistic, naive, and untrustworthy, using magic frivolously and vindictively.

    ○ Witchcraft – Practices that, while based in magistics, follow more naturalistic and homeopathic principles, with a strong emphasis on tradition, spiritualism, and the worship of deities. Considered psuedomagistics.

● Wizard – One who practices a more esoteric form of magistics, often branching into witchcraft and alchemy. Typically secretive and reclusive. Stereotyped as self-serving and manipulative, using magic to gain wealth and power over others.

● Wonder Bias – The tendency for magicians to perform more efficient acts of magic through more complex, esoteric, and spectacular processes, conforming to the bias of what magic “should” be. It is for this reason magistics co-opted terms from traditional magical practices, to create an illusion of “wonder” to conform to the bias.

● Yobuka Castle – A castle located in Japan that served as the first primary location of the Wielders’ College.

● Zone Sphere – A magical barrier constructed to isolate an area of space from the rest of the world, repelling contaminants and outside influences, or preventing observation. Often used in magistical experiments and rituals.